Schedule of talks

This series of lunchtime talks runs throughout heritage week. Researchers will present their work to show how they are using technology to make digital heritage. These talks will enrich the exhibition’s presentation of digital heritage, as they will illustrate further ways that technology used can be used to record heritage sites.  

The talks run from 29 October to 1 November, 12pm - 1pm each day. They will be held in Wellington Museum.

 

About the talks

 
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Making Digital Heritage

Tane Moleta

Faculty of Architecture & Design, Victoria University of Wellington

In this talk, Tane will introduce the tools used to produce the Immersive Legacies exhibit. He will pay special attention to the software, hardware, processes, trial and tribulations of using digital design to explore heritage material.

Immersive Architectural Legacies - The Construction of Meaning in Speculative Virtual Realities

Professor Marc Aurel Schnabel

Faculty of Architecture & Design, Victoria University of Wellington

Marc Aurel will discuss how new realities can be constructed to enrich the experience of and create opportunities in virtual environments. He will introduce the way that Immersive technologies serve as a medium to communicate speculative ideas and engage discussion, transporting a user to a site inaccessible in reality that allows them to generate their socio-cultural authenticity interpreted according to their understanding.

Immersive Participation: Bringing Design to the People

Assistant Professor Sky Lo Tian Tian

School of Architecture, Harbin Institute of Technology (Shenzhen), China

Design is now part of everyday life. People can be involved in design activities such as personalising the UI of their webpage, to the clothing they wear, and even the food they eat and drink such as Starbucks. One other very personal item is housing. This is an item that is very personal yet also influences the surrounding environment. This talk discusses how an immersive environment can bring about design participation collaboratively among neighbours and still bring about personalised design between them.

(In)tangible Heritage Reinterpretation- Interrogating ancient artwork and documents  

Qiaoliang (Will) Xu 

Faculty of Architecture & Design, Victoria University of Wellington

In this talk, Tane will introduce the tools used to produce the Immersive Legacies exhibit. He will pay special attention to the software, hardware, processes, trial and tribulations of using digital design to explore heritage material.

Totara Gothic: Piecing together Wellingtons' Lost Timber Churches

Sam Mclennan

Faculty of Architecture & Design, Victoria University of Wellington

Blurb: Wellington is home to some of the most unique examples of Gothic revival architecture in the world, as the use of timber instead of stone is rarely seen elsewhere. Over the years however, some of the most fascinating examples have been lost, leaving only limited photographic and descriptive evidence behind. This research attempts to reconstruct such lost examples by looking at other designs from the same architect as well as similar designs from the same time period. This method gives greater accuracy to speculative reconstructions, as unknown parts of any lost church can be supplemented with the know parts of other existing churches

Design for Digital Heritage

Serdar Aydin 

Mardin Artuklu University, Turkey

Digital heritage is a field which is often linked to documentation, representation and dissemination activities but not design. In this talk, the significance of design thinking in digital heritage is going to be discussed. To illustrate the role of design, design research studies will be demonstrated. Examples will include digitised heritage environments from Kashgar and Mardin, which are both connected to the ancient history of humankind.

Virtually Handcrafted

Daniel Innes

The spaces in which we live are typically created through an elaborate process of imagination followed by communication - a translation, of sorts, from mental imagery to paper, model, or digital screen. With virtual reality, there's another option: inhabit the digital world and create spaces directly. Immersive design gives new methods of shaping the future, but how will it shape us?

Curating Digital Heritage 

Hannah Rushton

Faculty of Architecture & Design, Victoria University of Wellington

As digital heritage continues to become more prominent, it offers alternative and opportunities to conserve, preserve and experience heritage with greater accessibility. In virtual reality, objects can be interacted with anywhere, at any time and with barrier-free access. Consequently, these experiences become more meaningful because visitors can interact with the virtual environments in ways and in the order that interests them. Digital heritage is, therefore, un-mediated. At this point, the question asked is: how can unmediated content, presented in virtual reality, be curated and exhibited in a mediated environment? This talk will discuss how unmediated content is navigated in the mediated museum context.